Thestrals
Legendary 1%Keep. Do not reroll unless the meta changes or you are testing a niche element build.
- Dark elemental damage +20%
- Attack power +10%
- Movement and jump bonuses
- Skill speed +30
- Applies Disaster status on hit
Reroll before you burn codes
This ranking is built around practical player decisions: keep, reroll later, or chase a top target. Effects and roll chances are source-backed from public wiki data; build-specific rankings still need live meta testing.
Main action
Thestrals is a 1% target. Even good code drops can vanish fast if you roll without a stop line.
Open calculator1 race
Keep. Do not reroll unless the meta changes or you are testing a niche element build.
3 races
Usually keep. Reroll only if you have many spare rerolls and specifically chase Thestrals.
Keep for fire potion routes. Avoid if you need safer boss attempts.
Keep if your build leans into Ice Spike, Ice Turtle, or Frost Thorns.
3 races
Good stop point for early boss learning. Reroll later if you have a stable farming route.
Keep for mob farming. Less comfortable when fighting single bosses.
A practical early stop. Save rerolls until you can afford a real chase.
3 races
Useful while exploring. Reroll once you have spare codes or rerolls.
Comfortable for early survival, but slow. Reroll when combat pace matters.
Reroll when you can. Human is the baseline with no meaningful upside.